Bungie recently made numerous announcements regarding their mega project of Destiny 2. The announcements included a teaser for Saint-14 return, Livestream packed with details of Season of Dawn, Gunslinger: Way of the Sharpshooter and much more. Additionally, now Bungie has released numerous update notes on their blog and the game is getting massive changes. There are slight changes to increase in power, pinnacle reward caps, buff to Thunder crash, Striker Code of The missile super ability, in-flight damage, and much more.

Firstly, 50% of Eververse content was offered for Bright Dust, along with premium Silver Currency. However, with the new Season of Dawn, Bungie aims to get around 80% of Eververse content to be purchasable. Additionally, The Eververse Store will no longer allow players to purchase an item that they already own. According to Bungie, ‘it much more clear which items you have already purchased and will keep you from spending Silver or Bright Dust on an item you already have. 

Secondly, there are changes to the Bright Dust Economy. Previously, in Season of Undying Bright Dust was changed from a pray-and//or-play-to-earn currency to a play-to-earn reward. Now the focus of Bungie in the new season has changed.

In Season of the Undying, we changed Bright Dust from a pay-and/or-play-to-earn currency to a play-to-earn reward. We want all players to be able to acquire a selection of their favorite Eververse content every season just by playing the game, and we’ve been keeping an eye on the Bright Dust economy in Season of the Undying with this in mind. In Season of Dawn, all Dawning Weekly and Repeatable bounties will award Bright Dust in quantities equal to the amount awarded from strike, Crucible, and Gambit bounties (200 per weekly and 10 per repeatable). Crimson Days will do the same for Weekly bounties only, as this event does not include Repeatable bounties. 

Image result for Destiny 2

The Season of Dawn will go live on December 10, here are the bullet points from blog.

Rewards

  • Increased the drop rate of the “Scourge of the Past” raid Exotic weapon Anarchy from 5% to 10%
  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item 
  • When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
  • Note: Contents are still class-specific

Powerful and Pinnacle Reward Caps

  • Powerful Cap: 960, up from 950
  • Pinnacle Cap: 970, up from 960

Escalation Protocol

  • Escalation Protocol wave 7 chest no longer requires a key to open
  • Chest can be opened upon every successful completion of wave 7
  • Each time opening the chest awards one piece of EP armor for your character class until you have the full set
  • After full set is acquired, subsequent opening of the chest awards a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories
  • Armory keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP weapon drops were not touched and are still cumulative-stream boss drops

Weapon Mods

  • The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
  • Fixed an issue where Ada-1 could grant duplicate weapon mods

Bounties

  • Repeatable bounties have been added to the Gunsmith
  • Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool

Striker Code of the Missile (Middle Path)

  • Thundercrash:
  • Increased base damage from 2,700 to 3,200
  • Increased in-flight damage from 100 to 200
  • Slightly increased the amount of time you have in the air after activation

Nightstalker Way of the Pathfinder (Bottom Path)

  • Vanish in Smoke:
  • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
  • This should help prevent allies from accidentally breaking invisibility the moment it’s granted to them if unexpected

Voidwalker Attunement of Fission (Middle Path)

  • Handheld Supernova:
  • Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate

Crucible Maps

  • Added Rusted Lands to appropriate playlists
  • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists
  • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists
  • These maps are still available for play in private matches