Bethesda recently announced that Doom Eternal won’t get Ray Tracing during launch days, which upset many fans. Today, we have positive news regarding Doom Eternal.
In an interview, Doom Eternal Software Lead Engine Programmer, Billy Kahn, gave some insights into the latest Tech 7 engine. He said that the new engine has made Doom Eternal’s “bigger explosions, vibrant looking particle effects, and high frame rates”. According to Kahn, if you have excellent hardware, you can hit 1000 frames per second.
“I’ve had some hardware here locally that we built just for testing, where we had scenes running in the 400 frames per second.” Kahn also acknowledged the improvement over previous Doom 2016, which could hit 250 frames per second. The benefit of 1000fps would be that the game becomes very future proof. Players will be able to upgrade hardware and enjoy it more and more FPS.
“It will scale with the hardware that you have,” Kahn says, “all the way from very old hardware all the way to the newest that may not even be on the market”. Despite getting 1000 FPS, it would be kind of useless because such monitors with such a high refresh rate are not available yet. On the other hand, it is a good thing, because we know the level of optimization Doom Eternal will have. Previously, Kahn also spoke on Xbox One X and PS4 Pro performances. He said that “id Tech 7 will run really nicely on the next-gen platforms”. Bethesda will focus on pushing the next generation of consoles to their limit.
The game is set to release on March 20. It’ll support both Consoles & PC. You can pre-purchase Doom Eternal on Steam for $60.
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