In early September, a patch for Horizon Zero Dawn was released. Now 15 days later, another one has also been released. This update mostly consists of fixes that were left out in the previous update.
Other than crash fixes, and numerous bugs. Some notable features like Aloy’s hair not displaying and cinematic issues in ultrawide resolutions are also fixed. Here is a list of problems fixed.
- Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu
- Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam
- Fixed a crash which would occur if the player pressed ‘Stop’ in Steam immediately after pressing ‘Play’
- Fixed a startup crash when using Avast antivirus
- Fixed a crash that could occur when VRAM was about to be oversubscribed
- Fixed an issue with Aloy’s hair not displaying correctly when the game is running above 30 FPS
- Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate
- Fixed an issue with flickering textures in main quest “A Gift from the Past”
- Fixed an issue with flickering snow assets
- Fixed an issue with flickering paintings in Song’s Edge
- Fixed graphical corruption issues that only occurred on specific GPUs
- Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game
- Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen
- Added an option to turn off “blurry sidebars” in ultrawide resolutions and display black sidebars instead
There are some Graphical Improvements aswell, which you can read here.