Super Mario 64 Source code was apparently leaked, after which some professional game devs, who had a little bit of idea reverse engineered it and made a Super Mario 64 PC Port. The game on PC is ported excellently.
I say excellent because the game runs smoothly on DirectX12. It features high resolutions, comparing original. Furthermore, there is an option for 4K and Ultra-widescreen mode as well.
Nintendo lawyers have come forward, and they are doing their best to bring this recreation down. According to TorrentFreak, the lawyers are approaching Google, and YouTube, so they could remove anything linked to the Mario 64 PC Port.
The Law firm Wildwood Law Group LCC filed the copyright complaint.
“The copyrighted work is Nintendo’s Super Mario 64 video game, including the audio-visual work, software, and fictional character depictions covered by U.S. Copyright Reg. No. PA[REDACTED].”
“The reported file contains an unauthorized derivative work based on Nintendo’s copyrighted work.”
Well, this would go a long way for Nintendo, because in this age of the Internet. It is very hard to suppress these sorts of things. You have to be very careful with your security system, and avoid such source codes getting leaked. Apart from this, Nintendo has been very shaky lately.
A couple of days ago Nintendo suffered from 2 terabytes of leak, which surfaced all over the Internet. The files had source code for Nintendo 64, GameCube, and Wii.
Nintendo 2 Terabytes Leak Details
The codes also include Wii Remote Strategies and Algorithms in highly detailed documents. Furthermore, Nintendo Wi-Fi Connection Concept highly detailed documents are available. Anyone can use this data to replicate many things, however, this would be highly illegal, and they can serve jail time for that. According to various sources, the leak happened through BroadOn, which is the company partnered with Nintendo that developers Wii Hardware and Software.
The leaks could contain the details for these
- N64, GameCube and Wii source code
- Diagrams and datasheets for every system component
- Documents describing feature planning and implementation
- Full Wii operating system SDK
- Planning docs for implementation of the Wii from 2004-2006
- Spaceworld ’99 demos