Yes! NVIDIA finally dropped its bomb on the gaming universe with the official announcement of new GeForce RTX series of the graphics card at Gamescom in Germany today. Among them, RTX 2080 is confirmed to be official. RTX 2080 is the successor of the notorious RTX 1080. Based on the NVIDIA’s new Turing architecture, it will be boasting new real-time ray tracing features in upcoming games.
The performance upgrade is heart shaking with a boost up to 6 times the performance of its predecessors along with real-time ray tracing of these cards. NVIDIA’s launching RTX 2060, RTX 2070, RTX 2080 Ti at its event. RTX 2080 and RTX 2080 Ti is available on preorder from ASUS, Gigabyte, Zotac, EVGA, MSI, and PNY while the cards will be available on 20th September.
Now let’s take a brief view of what these cards are capable of. Firstly, RTX 2070 is offering more performance for ray tracing than NVIDIA’s titan XP card with a clocking frequency of 1410 MHz with 2403 CUDA cores and 8GB of GDDR6 RAM. On the other hand, RTX 2080 is designed for overclocking with RTX 2080 Ti which is clocked 1350 MHz and 4352 CUDA cores with 11GB GDDR6 RAM. While the regular RTX 2080 will be clocked at 1515 MHz with 2944 CUDA cores and 8GB GDDR6 RAM. NVIDIA has warned the PC gamers to use a 650Watt power supply as the base RTX 2080 draws up to 215 watts of power.
|Graphics card name||RTX 2070||RTX 2080||RTX 2080 Ti|
|Real-Time Ray tracing||Yes||Yes||Yes|
|Boost Clock||1620 MHz||1710 MHz||1545 MHz|
|Frame Buffer||8 GB GDDR6||8 GB GDDR6||11GB GDDR6|
|Memory Speed||14 Gbps||14 Gbps||14 Gbps|
|NVIDIA CUDA Cores||2304||2944||4352|
|Maximum Digital resolution||7680×4320||7680×4320||7680×4320|
|Standard Display Connectors||DisplayPort, HDMI, USB Type-C||DisplayPort,HDMI 2.0b||DisplayPort, HDMI, USB Type-C|
|Max GPU Temperature (C)||89||88||89|
|Recommended System power||550W||650W||650W|
|Supplementary Power Connectors||8 pin||6 pin + 8 pin||8 pin + 8 pin|
Now, the essence of a futuristic video game experience which provides you the very feels of a movie while playing the game is considered to be the “Ray tracing” and it is being implemented for the first time in GPUs as you can see from the above image. This is something that every gamer dreams of experiencing, basically, it is a rendering technique that conceives real-time light reflections and cinematic effects as you are watching a movie. The reality which will be brought by this feature is something gamers have been looking forward to for years now. Finally, NVIDIA will be bringing this experience in real-time to the gamers. In order to support this new ray tracing technique and performance, NVIDIA employed a new Turing architecture as stated by NVIDIA’s CEO Jensen Huang, “This is a new computing model, so there’s a new way to think about performance. This new Turing processor is just a monster, its incredible”. He displayed a number of demonstrations of existing cards and new rendering techniques through new RTX series. Basically, NVIDIA is measuring its ray tracing performance as its key target for these new RTX cards.
The explanatory demonstrations for the real-time ray tracing were nothing but marvelous. However, most of them centered around reflections, lighting indoors, and physically modeled materials. The main demand, the real-world game support, was demonstrated by performance gains and improved lighting and other effects in the following three games; Shadow of the Tomb Raider, Battlefield 5 and Metro Exodus.
All the demonstrations were coherently presented with a remarkable display of the finesse by the NVIDIA to bring us the real-time representations like realistic shadows and lightings in the nighttime, prominently viewed in Shadow of Tomb Raider, to scratch off unrealistic lighting effects previously employed by the developers in order to hide objects and enemies in the shadows. A good example for such an effect was presented in the demonstration of Metro Exodus in which a light was shown entering into a room through the window in real time. Now, this light was displayed far more accurately with the RTX’s rendering technique to enable the developers to hide objects and enemies in the outside the view.
The reflection effect was most impressively demonstrated in Battlefield 5. Reflections of flames and explosions were rendered onto each and every metal object with sheer detail, like the explosions on the cars, ground even on the metallic parts of the guns and diffusing out on wooden parts.
NVIDIA is planning on enabling this real-time ray tracing on other games as well. They will be pushing this feature on 21 more games besides the foregoing games, the included games are Hitman 2, We Happy Few, PUBG, and Final Fantasy 15. NVIDIA is aiming to push this on other games as well. Fortunately, NVIDIA is collaborating with Microsoft to push ray-tracing by the courtesy of company’s new DirectX Raytracing in Windows 10 to support RTX’s work. Moreover, real-time ray tracing will be made available to Unreal Engine developers by Epic games later this year.
NVIDIA is pitching in a different approach for the performance comparison of their new Turing RTX cards over its Pascal-based GTX GPUs. The comparison is centered around highlighting new capabilities of cards rather than listing the traditional floating point operations per second known as teraflops. They are shedding light on different specifications like RTX-OPS, an average of card’s performance when it comes to operations like shading, ray-tracing, etc and Giga rays per second which is the measure of ray tracing skill of the new cards. This shift in the style for performance comparison seems a bit irrelevant as NVIDIA didn’t make its name by ray tracing over the course of past 10 years.
We are definitely amped up to see further revelations from the RTX series in remaining days of Gamescom 2018 or forthcoming events and how NVIDIA will implement these GPUs for laptops. Stay tuned for more news!