Tom Clancy’s The Division’s Xbox One X update was finally released in this week along with Patch 1.8.1. Ubisoft didn’t share all the details regarding the update, they mentioned enhanced object details, reflections, space shadows, anisotropic¬†filtering and 4K rendering as well.

VG Tech, a YouTube channel published a detailed analysis of The Division’s Xbox One X update, though, essentially about the pixel count. He discovered that The Division uses dynamic resolution when necessary on the Xbox One X(just like it does on the PlayStation 4 Pro) with the lowest native pixel count being 3290×1850. Yet, most of the time The Division does indeed run at native 4K resolution(3840×2160) on the Xbox One X. Its quite impressive as the detailed world for The Division is created by Ubisoft Massive.

On the other hand, PlayStation 4 Pro barely manages native 4K. VG Tech found that the lowest resolution on PlayStation 4 is 2432×1368. Although the gameplay scenes have an average resolution of approximately 2880×1620. That’s a big gap for the Xbox One X. As a matter of fact, you may know that native 4K translates to over 8 million pixels whereas 2880×1620 is equivalent to slightly more than 4.6 million pixels. Which means that the Microsoft’s Xbox One X has approximately 44% more pixels than the Sony’s PlayStation 4 Pro.

The division uses Temporal reconstruction on both the Xbox One X version and the PlayStation 4 Pro version but only when the dynamic resolution is being utilized. The frame rate is also basically locked at 30 frames per second on the Xbox One X. When browsing the in-game map it saves from some frame rate drops.



Undoubtedly, The division’s PC version is the best from a graphical point of view. Thanks to some advanced options like the PCSS(Percentage-Closer Soft Shadows),¬†NVIDIA’s HBAO+ for Ambient Occlusion and the intensive HFTS(Hybrid Frustum Traced Shadows).

There is no version of The Division that supports High Dynamic Range displays. The upcoming sequel is expected to be revealed at E3 2018 in June.