Well, it is been a long time since Unreal Engine 4 was released. The older Engine has now been around for a long time and its time for upgrades. Unreal Engine 5 has been in development for a while now, and it’ll release next year. Unreal Engine 5 video was released by Epic Games Store, featuring gameplay on PlayStation 5.

According to Epic Games, Unreal Engine 5 is a major upgrade and it has some advantages. Developers will no longer have to asses the situation with polygon counts. There are more than billions of polygons, which can be imported. Along with that, everything will be streamed through Unreal Engine 5.

“The philosophy behind it goes back to the 1980s with the idea of REYES, Render Everything Your Eye Sees—a funny acronym which means that given essentially infinite detail available, it’s the engine’s job to determine exactly what pixels need to be drawn in order to display it,” said Sweeney in a conference call with PC Gamer and other outlets this week. “It doesn’t mean drawing all 10 billion polygons each frame, because some of them are much, much smaller than a pixel. It means being able to render an approximation of it that misses none of the detail you’re able to perceive. And once you get to that point, you’re done with geometry. There’s nothing more you can do. And if you rendered more polygons you wouldn’t notice it because they contribute infinitesimally to each pixel on the screen.”

Apart from this, Unreal Engine 5 will also help develop for cross-platform games. Startup developers often face the issue of developing one game for two platforms. Unreal Engine 5 would help to scale to all sorts of requirements. Furthermore, this real-life rendering could be possible, however, a really good hardware would be required. When billion of polygons are used, there is a huge requirement of a large number of teraflops.

“A number of different components are required to render at this level of detail,” says Sweeney. “One is GPU performance and GPU architecture to draw an incredible amount of geometry. You’re talking about a very large number of teraflops being required for this. The other is the ability to load and stream it efficiently.”