The Console rivalry became very interesting when Epic Games published the video of Unreal Engine 5. The video showed the engine running on high settings. The interesting thing about it was that it was being run on PlayStation 5. Sony and PlayStation 5 fans thought the engine will be exclusive to the upcoming console, until today.
Epic CEO Tim Sweeney tweeted that both Xbox Series X and PlayStation 5 will use the technology. Moreover, he also said that Unreal Engine 5 will also be supported by PC.
“The Nanite and Lumen Tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both”
The hardware on Xbox Series X and PlayStation 5 is really good, hence he clarified that “high-end PCs” only. PC Players thinking of getting Unreal Engine 5 performance would need a minimum of RTX 2080 or more.
I think it was very certain that the technology would be supported by all platforms and not just exclusive to PS5.
What is Unreal Engine 5 about?
“The philosophy behind it goes back to the 1980s with the idea of REYES, Render Everything Your Eye Sees—a funny acronym which means that given essentially infinite detail available, it’s the engine’s job to determine exactly what pixels need to be drawn in order to display it,” said Sweeney in a conference call with PC Gamer and other outlets this week. “It doesn’t mean drawing all 10 billion polygons each frame, because some of them are much, much smaller than a pixel. It means being able to render an approximation of it that misses none of the detail you’re able to perceive. And once you get to that point, you’re done with geometry. There’s nothing more you can do. And if you rendered more polygons you wouldn’t notice it because they contribute infinitesimally to each pixel on the screen.”